Mystic scenario: the center piece was based in Paul Bourne's conept "the broken orrery". I was looking for an oniric atmosphere, through light and minimalism, where a few well built elements would have strength enough to involve in a dream, in which the player would like to enter.

Desert: Among the first attempts in WorldMachine, my artistic side beat me and this improvisation came out...

Filthy Kitchen: Low poly for tablets and movile devices.

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